

The Summoners War Wind Rift Beast is certainly the most difficult to apprehend in the Rift of Worlds. It will allow you to get some rewards in order to progress. To defeat it, you'll have to use a different strategy than the other beasts and create a team to wait for the SSS rank!
The Wind Rift Beast in Summoners War as mentioned above, it is the most difficult to overcome because of its very crippling skills for the team involved. It can indeed, electrify all monsters and inflict very big damages afterwards.
To defeat it, you will have to use monsters that are totally different from the others and therefore have a different strategy. As the Wind Beast has a wind attribute, you will have to use monsters with the same attribute or monsters with a fire attribute.
The Summoners War Wind Rift Beast has skills that are devastating to the team in front of her.
Visual | Competencies | Description |
---|---|---|
![]() | Tormented sweep | Attacks all enemies twice and recovers these HP according to the number of enemies affected by the "Electric Shock"effect. |
![]() | Thundering roar | Attacks all enemies three times and increases the effect of "Electric Shock". Damage ignores damage reduction effects. Electric shock increases the damage dealt. In addition, recovery effects are reduced by 40% and inflict proportional damage of 10% of max HP. To remove this harmful effect, monsters must reach 100% of their HP. |
![]() | Thorn of despair | Attacks all enemies in the front line twice. Damage increases as the defence weakens. If all monsters in the front line are dead, the attack will target the monsters in the second line. |
![]() | Swirling breath of anger | Removes all reinforcement effects from all enemies and attacks them with a violent blast to inflict damage ignoring damage reduction effects. |
![]() | Twisted body (passive) | Gains immunity to all harmful effects to weaken damage dealt based on HP. This skill increases the damage dealt to fire monsters by 50% and the damage dealt to water monsters by 50%. |
It is necessary to pay attention to the monsters and the elemental attributes in order to obtain a certain advantage from the beginning of the game. Furthermore, it will be necessary to use monsters inflicting enormous damage to be affected as little as possible by the "Electric Shock". You should aim for a minimum of speed and a minimum of 1500 attack.
Visual | Monster | Role and runages of monsters |
---|---|---|
![]() | Eirgar | He rune in Blade/Rapid in VIT/DCC%/ATK%. It will serve as an ATB boost for the whole team. |
![]() | Kro (2A) | He rune in Rage/Lame in ATK%/DCC%/ATK%. To get more chances, he has to be awakened a second time. As with Sigmarus, it will deal high damage. |
![]() | Raoq (2A) | It rune in Violent/Blade in ATK%/DCC%/ATK%. It is also better to awaken him a second time, as with Kro . Thanks to his skills, he will be able to attack with another monster that can inflict enormous damage. |
![]() | Balegyr | Several are available, but it can be run in Will/Rage in ATK%/DCC%/ATK%. It will serve as a support for the whole team. |
![]() | Homunculus fire | It rune as Fatal/Blade in ATK%/DCC%/ATK%. It will be able to inflict heavy damage on the beast. |
![]() | Homunculus dark | This monster is rune in Violent/Focus in VIT/PV%/PV%. It will allow you to be the tanky monster of the team. |
It is also advisable to mount the buildings available in the arena to take full advantage of their benefits.
Once the Wind Rift Beast of Summoners War will be beaten, it will be possible to get different rewards listed below:
Crystals will also be obtained depending on the score. It is important to note that pure magic crystals are guaranteed once the S rank has been reached;
It is also possible to obtain the following runes once the Wind Beast is defeated:
With this guide, I hope you will be able to build a fully farmable team and succeed in Wind Beast in Summoners War. Happy farming !
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