

The perfect Among Us player has many qualities. He must be able to lie, make quick decisions and above all think hard to investigate. Another major advantage that makes the difference between beginners and experienced players is the mastery of the Among Us maps. The Skeld, Polus, Mira HQ and the new map Among Us Airship hide many secrets. Ventilation networks, camera locations, high-traffic areas... each piece of information can save your life as a crewmate or help you kill your victims if you're the impostor. 🙃
To know every detail of every Among Us map and every trick in the book, there are no 36 solutions. You're going to have to get out your notebooks and cram by memorizing the secrets to know every nook and cranny of the game's maps. 🗺
Amongst the Among Us maps, The Skeld is often the one used to introduce new players to the game. It allows you to quickly understand the different game mechanics. It is also difficult to get lost in this closed circle map where you can easily move from one room to another.
The Among Us maps are full of ventilation shafts that allow you to move quickly. However, you have to be careful on The Skeld since entering or leaving a vent triggers an animation that can be seen from a distance. Moreover, the connections remain relatively limited. There are 4 main circuits and only the two central ones (Security-MedBay-Electricity and Cafeteria-Admin-O²) are really usable for fast rotations. The two lateral circuits (Reactor and Navigation) do not allow you to go very far and are more dangerous to use. You can hide in them, but above all you can get stuck in them.
The cameras also provide a lot of information about The Skeld. Four areas can be seen at all times and simultaneously. From the security post, great care is usually taken to control the entrances and exits of MedBay to catch windy impostors while protecting against possible vent-kill.
There are several very powerful skills on The Skeld. They will greatly facilitate your life as an investigator. It is therefore necessary to learn how to master them in order to quickly progress in level.
On this map, there are the classic Light and Communications sabotages that hinder the progress of the crewmates. A good impostor can also sabotage other strategic locations.
For a very long time, Polus was the biggest of the Among Us maps. Its status has been downgraded since the release of Airship, but it still has a lot of possibilities. This is not only due to its large size, but also to its layout. There are closed buildings and many outdoor spaces.
The vents on Polus are very effective and discreet. There is no animation of entry or exit, which reduces the risk of being caught. The Labo-Admin wind network is probably the most useful as it allows you to quickly go from one diagonal to another to build a solid alibi after killing someone.
The cameras on Polus are a bit tricky. You can only see one area at a time and you have to switch quickly to get a more global view of the map. Those who stay on the same camera for too long can also easily be caught in the back by an imposter.
To compensate for the large size of Polus, the developers have provided a whole host of skills that aid the investigation.
As usual, you can sabotage the light or the communications. But you can also ruin the lives of the crewmates with sabotages specific to this map.
Amongst the Among Us maps, Mira HQ is probably the least popular... Relatively small, it is also very technical and can quickly become a hell for novice players.
One of the features of Mira HQ is the wind. There are winds all over the map and the entire network is connected! So you can potentially move wherever you want and whenever you want. The only problem is that, like in The Skeld, the air vent moves when a player enters or leaves.
As far as the cameras are concerned, there's not much to say... for the simple reason that Mira HQ is the only card without a security area!
Mira HQ is definitely a very special map, as it features a unique skill that does not exist on other Among Us maps: sensors.
In addition to the usual sabotages, the astronauts must pay attention to two special sabotages to avoid losing the game.
Airship is the latest map released by Innersloth and there is still a lot to learn about it. The first thing that shocks is its disproportionate size.
The Airship is the largest of the Among Us maps. To save time, the winds are very valuable as you can quickly move from one part of the ship to another. However, some areas are not very accessible (Meeting room and Security) and you will have to go there on foot. As with Mira HQ and The Skeld, pay attention to the visual animation when entering or exiting a wind.
The cameras on The Airship are like the ones in Polus. There are several of them, but you can't watch them all at the same time. Good players will look out for suspicious movements and be able to assess astronauts who rotate too quickly. Also, with such a large map it is easy to see who is overthinking and not doing any missions!
The skills are well known on Airship. As the map is large, it is sometimes difficult to find the corpses.
The usefulness of these skills has been discussed previously and if you are looking for more details you can always consult our Among Us beginner's guide.
In terms of sabotage, The Airship introduces new hazards in addition to the usual Lights sabotage and Communications sabotage. The map is also very large, so there are several places to fix the problem.
This is the end of this guide to Among Us maps. Wind, cameras, sabotage and skills should now have no secrets for you. All you have to do now is put it all into practice to win as many games as possible. 😃 💪
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