

In this Clash Royale Archers guide, discover this underrated card that can be versatile with profitable Elixir damage at range. We explain how to play the card strategically. You'll learn about its advantages and disadvantages, as well as how to build a deck that takes advantage of its qualities while overcoming its flaws.
Clash Royale Archers card is available in Training Camp. It is a common card that costs 3 units of Elixir and deploys two units that move at medium speed and attack with their bow at a distance of 5 squares.
Archers target enemies on the ground and in the air, and their attacks deal average damage every 1.1 seconds. Often replaced in decks by Spear Goblins, which are one more for one less Elixir unit, Archers still have two to three times more health depending on level and higher damage.
Clash Royale Archers are ranged units that shoot arrows at enemies, and can be useful for attacking or defending. This card stands out for its ability to adapt to different game situations. In particular, Archers can be used to counter flying troops such as Minions, Goblins and the Inferno Dragon.
On the other hand, because of their vulnerability to melee troops and low damage resistance, Archers are vulnerable to spells and easy to counter with the Musketeer, Wizard or Witch.
To play the Clash Royale Archers card effectively, it is important to place them behind other troops so that they can attack safely. It is therefore important to protect them with tanks or mini-tanks in the front line.
Clash Royale Archers card can be integrated into a variety of decks, but it is often used in both defense and control decks. Archers can be combined with defensive units to form a strong defense deck or with fast attacking cards to compose an attack-oriented control deck.
In our best Clash Royale Archers deck, we recommend going with a tough tank, the Giant, whose purpose is to take on opposing attacks while his teammates do damage. Two other important units are the Mini P.E.K.K.A, a very powerful mini-tank, and the Musketeer, which can do a lot of damage if it is well protected.
Secondly, this deck incorporates an army of inexpensive units to cycle your cards as quickly as possible and get your tank back. So we find the Archers, the Spear Goblins, the Goblins for close combat and the Bomber for area damage.
Finally, Fireball is probably one of the best spells in the game because of its versatility. It is useful for both attack and defense and has an intermediate cost, higher than the Arrow and Zap spells, but lower than the Lightning spell.
That's it for this Clash Royale Archers guide. You've learned how to use this card the right way by taking advantage of its strengths and weaknesses. You also know how to put together one of the best decks in the game and implement a strategy that will take you to the top arenas.
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